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Five automata that are not Conway's Life, each with a simulator built for it specifically. They exist to make one point: Life's behaviour is remarkable, but it is not the only remarkable thing a simple rule can do. One of them is ours.

Original rule Invented for this site

Antiot's Field

Conway's Life played on ground that can be exhausted. Every living cell grazes the square beneath it, and empty ground recovers slowly — so a still life eats its own patch and starves. Standing still is fatal. Run a random soup for long enough and the rule strips out everything that cannot move, leaving nothing but gliders circling an empty field.

Run our rule

Why these five

Between them they cover the ways you can change a cellular automaton and get something genuinely different: reduce the dimensions (elementary), replace the field with an agent (Langton), add states (Brian's Brain), design the rule backwards from an application (WireWorld) — or give the grid itself a state the cells depend on, which is what Antiot's Field does.

For the full survey - hexagonal lattices, Larger than Life, SmoothLife, Lenia, neural cellular automata and three-dimensional rules - see variants and other worlds.